Reading age 8–12
Middle-grade adventure built around friendship, mystery, technology and a hidden digital world.
Rangers of the DigiRealm is written for readers aged 8–12. The mystery comes first. Phishing, passwords, verification, digital identity and online trust grow naturally from the choices the characters make.
Educators can let students experience the mystery first, then come back to the decisions, clues and consequences afterwards without interrupting the story for a cybersecurity lesson.
Middle-grade adventure built around friendship, mystery, technology and a hidden digital world.
Phishing, passwords, verification and recovery become easier to understand through events in the story.
Use the book as fiction first, then add discussion prompts, activities or Ranger Academy challenges as needed.
Posters, worksheets, bookmarks, character cards and other materials are available from the Download Vault.

Leo knows his password is right, but he cannot sign in. His account also appears to be active while he is standing beside his friends. Following the evidence leads the five Rangers somewhere they never expected.
Use as much or as little of the supporting material as suits the class, reading group or library program.
Let students meet the characters, follow the clues and experience the DigiRealm without stopping for a lesson.
Return to the suspicious message, the lockout and the evidence. Ask what the Rangers noticed and what they checked.
Use Ranger Academy or a printable mission sheet to apply the same habits to a new situation.
Ranger Academy now includes five training areas and 50 cyber-safety scenarios. The Download Vault adds printable materials for classroom displays, activities and reading spaces.
The series can sit comfortably in a fiction collection while also supporting displays, reading groups, digital citizenship programs and cyber-safety events for younger readers.
Explore Book 1, then continue with the free classroom and library resources.